One room. Two thousand and eighty bottles. Nowhere to be.
A cozy first-person sorting game. Your potion shop's stock is a glittering mess across the floor. No timer. No fail state. Just candlelight, glass, and the quiet click of a colour finding its shelf.
A shop full of light, and every bottle in the wrong place
Something went wrong overnight. All 2,080 potions in your stock are on the floor: hand-named, numbered, labelled, and in a heap. Nothing is broken and nothing is on fire. It is simply a very large mess, and you have as long as you like to put it right.
Pick it up
Wade into the pile. Bottles part around your legs, roll, knock into each other and settle. The liquid sloshes when you carry it.
Read it
Every bottle wears a real printed label — aged parchment, a letterpress watermark of the shelf's own letter, a vermillion drop cap edged in gold. Hold it up to the light.
Shelve it
Find the shelf where it belongs and set it down. Get it right and it locks in with a soft green swell — forever. Get it wrong and nothing happens at all.

No timer. No fail state. Nothing chasing you.
- Mistakes cost nothing but the walk. Put a bottle in the wrong slot and there's no penalty, no buzzer, no score. Walk over, pull it back out, try again.
- Correct is permanent. Every bottle you get right is a bottle you never think about again.
- The shop saves itself. Every ten seconds, mis-shelved bottles included. Close the game mid-heap and come back tomorrow to exactly the shop you left.
- Three difficulty modes — from numbered tags on every slot to a shop that hides its colours until you've earned them — plus a Purist mode with no help at all.
Glass worth holding up to the light
Real liquid, real glass
It sloshes when you carry it, leans when you turn, foams when you shake it and settles when you set it down. Every bottle mirrors the room around it, and the reflections move across the glass as you turn it.
A shop that changes all day and all night
Real time passes overhead — long bright days, short soft nights, clear skies across three glass domes. Sunbeams and moonbeams wake the bottles up.
A lantern that finds things
Your lantern is a finding tool, not a floodlight. Sweep it across a dark corner and the bottles it touches glow back at you. It never gets pitch dark — this is a shop, not a horror game.
A pile that is actually there
Every one of the 2,080 bottles is a physical object. Kick one and it goes. Pull one out of the middle of a stack and the ones above notice.
A soundtrack that unlocks as you tidy
20 licensed tracks. Half the soundtrack starts locked and opens up song by song as you finish shelves, with a music player built into the menu.
Fully moddable
Every potion name, shelf title and symbol is a plain text file. Rename all 260. Retitle the shelves. Translate the shop into your own language. Drop the folder in and toggle it on — or write it in the online Label Maker.
Tidying is also reading
Every name was written by hand and sorted onto 26 themed shelves. They are not filler. Pick a bottle up and read it.
The shop speaks ten languages: every name, shelf sign and printed label is translated, not just the menus.
Bring a friend. Or race one.
Online co-op
Room code7KQ2XAOpen your shop and read out a six-character room code. That's the entire setup — no account to make, no launcher to sign into, no ports to forward. Your friends type the code and they're standing in your shop, shoving the same pile you are. Up to four of you, and Steam and Epic players can play together.
Couch co-op
One button adds a second player on the same screen, split left and right or top and bottom — up to four seats in all. Player 1 keeps keyboard and mouse; players 2 to 4 each play on a controller. Full controller support with in-game rebinding.
Versus: Sun vs Moon
Split the shop clean down the middle and race. 13 shelves and 1,040 slots each, two mirrored piles, your side's bottles only. Win on time, on bottle count, or by tidying your whole half first — with a countdown, a scoreboard that races inward from both sides, and a proper winner's card.
Rename every bottle. No game required.
Every potion name, shelf title and bottle type is a plain text file — and you can write yours right here in the browser, in any of the ten languages the game speaks. Rename all 260 potions, retitle the 26 shelves, translate the shop, then download a mod folder and drop it into the game. Preview each label as you type.
Open the Label MakerWishlist Alchemess
Launching on Steam and the Epic Games Store on 17 September 2026. One room. Two thousand and eighty bottles. Nowhere to be.
Wishlist on Steam




